Mock Version: 1.2.13 ENTER do(['bash', '--login', '-c', '/usr/bin/rpmbuild -bs --target armv7hl --nodeps /builddir/build/SPECS/game-music-emu.spec'], chrootPath='/var/lib/mock/epel-1-armhfp-045a88df32c831caa3d9c8596030373497181f20/root'shell=FalseprintOutput=Falseenv={'LANG': 'en_US.UTF-8', 'TERM': 'vt100', 'SHELL': '/bin/bash', 'PROMPT_COMMAND': 'printf "\x1b]0;\x07"', 'PATH': '/usr/bin:/bin:/usr/sbin:/sbin', 'HOME': '/builddir', 'HOSTNAME': 'mock'}gid=135user='mockbuild'timeout=0logger=uid=996) Executing command: ['bash', '--login', '-c', '/usr/bin/rpmbuild -bs --target armv7hl --nodeps /builddir/build/SPECS/game-music-emu.spec'] with env {'LANG': 'en_US.UTF-8', 'TERM': 'vt100', 'SHELL': '/bin/bash', 'PROMPT_COMMAND': 'printf "\x1b]0;\x07"', 'PATH': '/usr/bin:/bin:/usr/sbin:/sbin', 'HOME': '/builddir', 'HOSTNAME': 'mock'} and shell False Building target platforms: armv7hl Building for target armv7hl Wrote: /builddir/build/SRPMS/game-music-emu-0.6.0-5.el7.src.rpm Child return code was: 0 LEAVE do --> ENTER do(['bash', '--login', '-c', '/usr/bin/rpmbuild -bb --target armv7hl --nodeps /builddir/build/SPECS/game-music-emu.spec '], chrootPath='/var/lib/mock/epel-1-armhfp-045a88df32c831caa3d9c8596030373497181f20/root'shell=Falseuid=996env={'LANG': 'en_US.UTF-8', 'TERM': 'vt100', 'SHELL': '/bin/bash', 'PROMPT_COMMAND': 'printf "\x1b]0;\x07"', 'PATH': '/usr/bin:/bin:/usr/sbin:/sbin', 'HOME': '/builddir', 'HOSTNAME': 'mock'}gid=135user='mockbuild'timeout=0private_network=Truelogger=printOutput=False) Executing command: ['bash', '--login', '-c', '/usr/bin/rpmbuild -bb --target armv7hl --nodeps /builddir/build/SPECS/game-music-emu.spec '] with env {'LANG': 'en_US.UTF-8', 'TERM': 'vt100', 'SHELL': '/bin/bash', 'PROMPT_COMMAND': 'printf "\x1b]0;\x07"', 'PATH': '/usr/bin:/bin:/usr/sbin:/sbin', 'HOME': '/builddir', 'HOSTNAME': 'mock'} and shell False Building target platforms: armv7hl Building for target armv7hl Executing(%prep): /bin/sh -e /var/tmp/rpm-tmp.b65nWZ + umask 022 + cd /builddir/build/BUILD + cd /builddir/build/BUILD + rm -rf game-music-emu-0.6.0 + /usr/bin/bzip2 -dc /builddir/build/SOURCES/game-music-emu-0.6.0.tar.bz2 + /usr/bin/tar -xf - + STATUS=0 + '[' 0 -ne 0 ']' + cd game-music-emu-0.6.0 + /usr/bin/chmod -Rf a+rX,u+w,g-w,o-w . + echo 'Patch #0 (gme-0.6.0-pc-lib-suffix.patch):' Patch #0 (gme-0.6.0-pc-lib-suffix.patch): + /usr/bin/cat /builddir/build/SOURCES/gme-0.6.0-pc-lib-suffix.patch + /usr/bin/patch -p0 --fuzz=0 patching file gme/CMakeLists.txt + echo -e '\ninstall(TARGETS gme_player RUNTIME DESTINATION /usr/bin)' + exit 0 Executing(%build): /bin/sh -e /var/tmp/rpm-tmp.ubIFH3 + umask 022 + cd /builddir/build/BUILD + cd game-music-emu-0.6.0 + CFLAGS='-O2 -g -pipe -Wall -Wp,-D_FORTIFY_SOURCE=2 -fexceptions -fstack-protector-strong --param=ssp-buffer-size=4 -grecord-gcc-switches -march=armv7-a -mfpu=vfpv3-d16 -mfloat-abi=hard' + export CFLAGS + CXXFLAGS='-O2 -g -pipe -Wall -Wp,-D_FORTIFY_SOURCE=2 -fexceptions -fstack-protector-strong --param=ssp-buffer-size=4 -grecord-gcc-switches -march=armv7-a -mfpu=vfpv3-d16 -mfloat-abi=hard' + export CXXFLAGS + FFLAGS='-O2 -g -pipe -Wall -Wp,-D_FORTIFY_SOURCE=2 -fexceptions -fstack-protector-strong --param=ssp-buffer-size=4 -grecord-gcc-switches -march=armv7-a -mfpu=vfpv3-d16 -mfloat-abi=hard -I/usr/lib/gfortran/modules' + export FFLAGS + FCFLAGS='-O2 -g -pipe -Wall -Wp,-D_FORTIFY_SOURCE=2 -fexceptions -fstack-protector-strong --param=ssp-buffer-size=4 -grecord-gcc-switches -march=armv7-a -mfpu=vfpv3-d16 -mfloat-abi=hard -I/usr/lib/gfortran/modules' + export FCFLAGS + LDFLAGS='-Wl,-z,relro ' + export LDFLAGS + /usr/bin/cmake -DCMAKE_C_FLAGS_RELEASE:STRING=-DNDEBUG -DCMAKE_CXX_FLAGS_RELEASE:STRING=-DNDEBUG -DCMAKE_Fortran_FLAGS_RELEASE:STRING=-DNDEBUG -DCMAKE_VERBOSE_MAKEFILE:BOOL=ON -DCMAKE_INSTALL_PREFIX:PATH=/usr -DINCLUDE_INSTALL_DIR:PATH=/usr/include -DLIB_INSTALL_DIR:PATH=/usr/lib -DSYSCONF_INSTALL_DIR:PATH=/etc -DSHARE_INSTALL_PREFIX:PATH=/usr/share -DBUILD_SHARED_LIBS:BOOL=ON -- The C compiler identification is GNU 4.8.5 -- The CXX compiler identification is GNU 4.8.5 -- Check for working C compiler: /usr/bin/cc -- Check for working C compiler: /usr/bin/cc -- works -- Detecting C compiler ABI info -- Detecting C compiler ABI info - done -- Check for working CXX compiler: /usr/bin/c++ -- Check for working CXX compiler: /usr/bin/c++ -- works -- Detecting CXX compiler ABI info -- Detecting CXX compiler ABI info - done -- Performing Test __LIBGME_TEST_VISIBILITY -- Performing Test __LIBGME_TEST_VISIBILITY - Success -- Looking for include file pthread.h -- Looking for include file pthread.h - found -- Looking for pthread_create -- Looking for pthread_create - not found -- Looking for pthread_create in pthreads -- Looking for pthread_create in pthreads - not found -- Looking for pthread_create in pthread -- Looking for pthread_create in pthread - found -- Found Threads: TRUE ** SDL library located, player demo is available to be built in the /player directory -- Configuring done -- Generating done CMake Warning: Manually-specified variables were not used by the project: CMAKE_CXX_FLAGS_RELEASE CMAKE_C_FLAGS_RELEASE CMAKE_Fortran_FLAGS_RELEASE INCLUDE_INSTALL_DIR LIB_INSTALL_DIR SHARE_INSTALL_PREFIX SYSCONF_INSTALL_DIR -- Build files have been written to: /builddir/build/BUILD/game-music-emu-0.6.0 + make -j4 /usr/bin/cmake -H/builddir/build/BUILD/game-music-emu-0.6.0 -B/builddir/build/BUILD/game-music-emu-0.6.0 --check-build-system CMakeFiles/Makefile.cmake 0 /usr/bin/cmake -E cmake_progress_start /builddir/build/BUILD/game-music-emu-0.6.0/CMakeFiles /builddir/build/BUILD/game-music-emu-0.6.0/CMakeFiles/progress.marks make -f CMakeFiles/Makefile2 all make[1]: Entering directory `/builddir/build/BUILD/game-music-emu-0.6.0' make -f gme/CMakeFiles/gme.dir/build.make gme/CMakeFiles/gme.dir/depend make[2]: Entering directory `/builddir/build/BUILD/game-music-emu-0.6.0' cd /builddir/build/BUILD/game-music-emu-0.6.0 && /usr/bin/cmake -E cmake_depends "Unix Makefiles" /builddir/build/BUILD/game-music-emu-0.6.0 /builddir/build/BUILD/game-music-emu-0.6.0/gme /builddir/build/BUILD/game-music-emu-0.6.0 /builddir/build/BUILD/game-music-emu-0.6.0/gme /builddir/build/BUILD/game-music-emu-0.6.0/gme/CMakeFiles/gme.dir/DependInfo.cmake --color= Scanning dependencies of target gme make[2]: Leaving directory `/builddir/build/BUILD/game-music-emu-0.6.0' make -f gme/CMakeFiles/gme.dir/build.make gme/CMakeFiles/gme.dir/build make[2]: Entering directory `/builddir/build/BUILD/game-music-emu-0.6.0' /usr/bin/cmake -E cmake_progress_report /builddir/build/BUILD/game-music-emu-0.6.0/CMakeFiles 3 /usr/bin/cmake -E cmake_progress_report /builddir/build/BUILD/game-music-emu-0.6.0/CMakeFiles 4 /usr/bin/cmake -E cmake_progress_report /builddir/build/BUILD/game-music-emu-0.6.0/CMakeFiles 5 /usr/bin/cmake -E cmake_progress_report /builddir/build/BUILD/game-music-emu-0.6.0/CMakeFiles 6 [ 2%] [ 4%] [ 6%] [ 8%] Building CXX object gme/CMakeFiles/gme.dir/Classic_Emu.cpp.o cd /builddir/build/BUILD/game-music-emu-0.6.0/gme && /usr/bin/c++ -DBLARGG_BUILD_DLL -DLIBGME_VISIBILITY -Dgme_EXPORTS -O2 -g -pipe -Wall -Wp,-D_FORTIFY_SOURCE=2 -fexceptions -fstack-protector-strong --param=ssp-buffer-size=4 -grecord-gcc-switches -march=armv7-a -mfpu=vfpv3-d16 -mfloat-abi=hard -fvisibility=hidden -fvisibility-inlines-hidden -fPIC -I/builddir/build/BUILD/game-music-emu-0.6.0/gme -o CMakeFiles/gme.dir/Classic_Emu.cpp.o -c /builddir/build/BUILD/game-music-emu-0.6.0/gme/Classic_Emu.cpp Building CXX object gme/CMakeFiles/gme.dir/Data_Reader.cpp.o cd /builddir/build/BUILD/game-music-emu-0.6.0/gme && /usr/bin/c++ -DBLARGG_BUILD_DLL -DLIBGME_VISIBILITY -Dgme_EXPORTS -O2 -g -pipe -Wall -Wp,-D_FORTIFY_SOURCE=2 -fexceptions -fstack-protector-strong --param=ssp-buffer-size=4 -grecord-gcc-switches -march=armv7-a -mfpu=vfpv3-d16 -mfloat-abi=hard -fvisibility=hidden -fvisibility-inlines-hidden -fPIC -I/builddir/build/BUILD/game-music-emu-0.6.0/gme -o CMakeFiles/gme.dir/Data_Reader.cpp.o -c /builddir/build/BUILD/game-music-emu-0.6.0/gme/Data_Reader.cpp Building CXX object gme/CMakeFiles/gme.dir/Dual_Resampler.cpp.o cd /builddir/build/BUILD/game-music-emu-0.6.0/gme && /usr/bin/c++ -DBLARGG_BUILD_DLL -DLIBGME_VISIBILITY -Dgme_EXPORTS -O2 -g -pipe -Wall -Wp,-D_FORTIFY_SOURCE=2 -fexceptions -fstack-protector-strong --param=ssp-buffer-size=4 -grecord-gcc-switches -march=armv7-a -mfpu=vfpv3-d16 -mfloat-abi=hard -fvisibility=hidden -fvisibility-inlines-hidden -fPIC -I/builddir/build/BUILD/game-music-emu-0.6.0/gme -o CMakeFiles/gme.dir/Dual_Resampler.cpp.o -c /builddir/build/BUILD/game-music-emu-0.6.0/gme/Dual_Resampler.cpp Building CXX object gme/CMakeFiles/gme.dir/Blip_Buffer.cpp.o cd /builddir/build/BUILD/game-music-emu-0.6.0/gme && /usr/bin/c++ -DBLARGG_BUILD_DLL -DLIBGME_VISIBILITY -Dgme_EXPORTS -O2 -g -pipe -Wall -Wp,-D_FORTIFY_SOURCE=2 -fexceptions -fstack-protector-strong --param=ssp-buffer-size=4 -grecord-gcc-switches -march=armv7-a -mfpu=vfpv3-d16 -mfloat-abi=hard -fvisibility=hidden -fvisibility-inlines-hidden -fPIC -I/builddir/build/BUILD/game-music-emu-0.6.0/gme -o CMakeFiles/gme.dir/Blip_Buffer.cpp.o -c /builddir/build/BUILD/game-music-emu-0.6.0/gme/Blip_Buffer.cpp /usr/bin/cmake -E cmake_progress_report /builddir/build/BUILD/game-music-emu-0.6.0/CMakeFiles 7 [ 10%] Building CXX object gme/CMakeFiles/gme.dir/Effects_Buffer.cpp.o cd /builddir/build/BUILD/game-music-emu-0.6.0/gme && /usr/bin/c++ -DBLARGG_BUILD_DLL -DLIBGME_VISIBILITY -Dgme_EXPORTS -O2 -g -pipe -Wall -Wp,-D_FORTIFY_SOURCE=2 -fexceptions -fstack-protector-strong --param=ssp-buffer-size=4 -grecord-gcc-switches -march=armv7-a -mfpu=vfpv3-d16 -mfloat-abi=hard -fvisibility=hidden -fvisibility-inlines-hidden -fPIC -I/builddir/build/BUILD/game-music-emu-0.6.0/gme -o CMakeFiles/gme.dir/Effects_Buffer.cpp.o -c /builddir/build/BUILD/game-music-emu-0.6.0/gme/Effects_Buffer.cpp /usr/bin/cmake -E cmake_progress_report /builddir/build/BUILD/game-music-emu-0.6.0/CMakeFiles 8 [ 13%] Building CXX object gme/CMakeFiles/gme.dir/Fir_Resampler.cpp.o cd /builddir/build/BUILD/game-music-emu-0.6.0/gme && /usr/bin/c++ -DBLARGG_BUILD_DLL -DLIBGME_VISIBILITY -Dgme_EXPORTS -O2 -g -pipe -Wall -Wp,-D_FORTIFY_SOURCE=2 -fexceptions -fstack-protector-strong --param=ssp-buffer-size=4 -grecord-gcc-switches -march=armv7-a -mfpu=vfpv3-d16 -mfloat-abi=hard -fvisibility=hidden -fvisibility-inlines-hidden -fPIC -I/builddir/build/BUILD/game-music-emu-0.6.0/gme -o CMakeFiles/gme.dir/Fir_Resampler.cpp.o -c /builddir/build/BUILD/game-music-emu-0.6.0/gme/Fir_Resampler.cpp /usr/bin/cmake -E cmake_progress_report /builddir/build/BUILD/game-music-emu-0.6.0/CMakeFiles 9 [ 15%] Building CXX object gme/CMakeFiles/gme.dir/gme.cpp.o cd /builddir/build/BUILD/game-music-emu-0.6.0/gme && /usr/bin/c++ -DBLARGG_BUILD_DLL -DLIBGME_VISIBILITY -Dgme_EXPORTS -O2 -g -pipe -Wall -Wp,-D_FORTIFY_SOURCE=2 -fexceptions -fstack-protector-strong --param=ssp-buffer-size=4 -grecord-gcc-switches -march=armv7-a -mfpu=vfpv3-d16 -mfloat-abi=hard -fvisibility=hidden -fvisibility-inlines-hidden -fPIC -I/builddir/build/BUILD/game-music-emu-0.6.0/gme -o CMakeFiles/gme.dir/gme.cpp.o -c /builddir/build/BUILD/game-music-emu-0.6.0/gme/gme.cpp /usr/bin/cmake -E cmake_progress_report /builddir/build/BUILD/game-music-emu-0.6.0/CMakeFiles 10 [ 17%] Building CXX object gme/CMakeFiles/gme.dir/Gme_File.cpp.o cd /builddir/build/BUILD/game-music-emu-0.6.0/gme && /usr/bin/c++ -DBLARGG_BUILD_DLL -DLIBGME_VISIBILITY -Dgme_EXPORTS -O2 -g -pipe -Wall -Wp,-D_FORTIFY_SOURCE=2 -fexceptions -fstack-protector-strong --param=ssp-buffer-size=4 -grecord-gcc-switches -march=armv7-a -mfpu=vfpv3-d16 -mfloat-abi=hard -fvisibility=hidden -fvisibility-inlines-hidden -fPIC -I/builddir/build/BUILD/game-music-emu-0.6.0/gme -o CMakeFiles/gme.dir/Gme_File.cpp.o -c /builddir/build/BUILD/game-music-emu-0.6.0/gme/Gme_File.cpp /usr/bin/cmake -E cmake_progress_report /builddir/build/BUILD/game-music-emu-0.6.0/CMakeFiles 11 [ 19%] Building CXX object gme/CMakeFiles/gme.dir/M3u_Playlist.cpp.o cd /builddir/build/BUILD/game-music-emu-0.6.0/gme && /usr/bin/c++ -DBLARGG_BUILD_DLL -DLIBGME_VISIBILITY -Dgme_EXPORTS -O2 -g -pipe -Wall -Wp,-D_FORTIFY_SOURCE=2 -fexceptions -fstack-protector-strong --param=ssp-buffer-size=4 -grecord-gcc-switches -march=armv7-a -mfpu=vfpv3-d16 -mfloat-abi=hard -fvisibility=hidden -fvisibility-inlines-hidden -fPIC -I/builddir/build/BUILD/game-music-emu-0.6.0/gme -o CMakeFiles/gme.dir/M3u_Playlist.cpp.o -c /builddir/build/BUILD/game-music-emu-0.6.0/gme/M3u_Playlist.cpp /usr/bin/cmake -E cmake_progress_report /builddir/build/BUILD/game-music-emu-0.6.0/CMakeFiles 12 [ 21%] Building CXX object gme/CMakeFiles/gme.dir/Multi_Buffer.cpp.o cd /builddir/build/BUILD/game-music-emu-0.6.0/gme && /usr/bin/c++ -DBLARGG_BUILD_DLL -DLIBGME_VISIBILITY -Dgme_EXPORTS -O2 -g -pipe -Wall -Wp,-D_FORTIFY_SOURCE=2 -fexceptions -fstack-protector-strong --param=ssp-buffer-size=4 -grecord-gcc-switches -march=armv7-a -mfpu=vfpv3-d16 -mfloat-abi=hard -fvisibility=hidden -fvisibility-inlines-hidden -fPIC -I/builddir/build/BUILD/game-music-emu-0.6.0/gme -o CMakeFiles/gme.dir/Multi_Buffer.cpp.o -c /builddir/build/BUILD/game-music-emu-0.6.0/gme/Multi_Buffer.cpp /usr/bin/cmake -E cmake_progress_report /builddir/build/BUILD/game-music-emu-0.6.0/CMakeFiles 13 [ 23%] Building CXX object gme/CMakeFiles/gme.dir/Music_Emu.cpp.o cd /builddir/build/BUILD/game-music-emu-0.6.0/gme && /usr/bin/c++ -DBLARGG_BUILD_DLL -DLIBGME_VISIBILITY -Dgme_EXPORTS -O2 -g -pipe -Wall -Wp,-D_FORTIFY_SOURCE=2 -fexceptions -fstack-protector-strong --param=ssp-buffer-size=4 -grecord-gcc-switches -march=armv7-a -mfpu=vfpv3-d16 -mfloat-abi=hard -fvisibility=hidden -fvisibility-inlines-hidden -fPIC -I/builddir/build/BUILD/game-music-emu-0.6.0/gme -o CMakeFiles/gme.dir/Music_Emu.cpp.o -c /builddir/build/BUILD/game-music-emu-0.6.0/gme/Music_Emu.cpp /usr/bin/cmake -E cmake_progress_report /builddir/build/BUILD/game-music-emu-0.6.0/CMakeFiles 14 [ 26%] Building CXX object gme/CMakeFiles/gme.dir/Ay_Apu.cpp.o cd /builddir/build/BUILD/game-music-emu-0.6.0/gme && /usr/bin/c++ -DBLARGG_BUILD_DLL -DLIBGME_VISIBILITY -Dgme_EXPORTS -O2 -g -pipe -Wall -Wp,-D_FORTIFY_SOURCE=2 -fexceptions -fstack-protector-strong --param=ssp-buffer-size=4 -grecord-gcc-switches -march=armv7-a -mfpu=vfpv3-d16 -mfloat-abi=hard -fvisibility=hidden -fvisibility-inlines-hidden -fPIC -I/builddir/build/BUILD/game-music-emu-0.6.0/gme -o CMakeFiles/gme.dir/Ay_Apu.cpp.o -c /builddir/build/BUILD/game-music-emu-0.6.0/gme/Ay_Apu.cpp /usr/bin/cmake -E cmake_progress_report /builddir/build/BUILD/game-music-emu-0.6.0/CMakeFiles 15 [ 28%] Building CXX object gme/CMakeFiles/gme.dir/Ym2612_Emu.cpp.o cd /builddir/build/BUILD/game-music-emu-0.6.0/gme && /usr/bin/c++ -DBLARGG_BUILD_DLL -DLIBGME_VISIBILITY -Dgme_EXPORTS -O2 -g -pipe -Wall -Wp,-D_FORTIFY_SOURCE=2 -fexceptions -fstack-protector-strong --param=ssp-buffer-size=4 -grecord-gcc-switches -march=armv7-a -mfpu=vfpv3-d16 -mfloat-abi=hard -fvisibility=hidden -fvisibility-inlines-hidden -fPIC -I/builddir/build/BUILD/game-music-emu-0.6.0/gme -o CMakeFiles/gme.dir/Ym2612_Emu.cpp.o -c /builddir/build/BUILD/game-music-emu-0.6.0/gme/Ym2612_Emu.cpp /usr/bin/cmake -E cmake_progress_report /builddir/build/BUILD/game-music-emu-0.6.0/CMakeFiles 16 [ 30%] Building CXX object gme/CMakeFiles/gme.dir/Sms_Apu.cpp.o cd /builddir/build/BUILD/game-music-emu-0.6.0/gme && /usr/bin/c++ -DBLARGG_BUILD_DLL -DLIBGME_VISIBILITY -Dgme_EXPORTS -O2 -g -pipe -Wall -Wp,-D_FORTIFY_SOURCE=2 -fexceptions -fstack-protector-strong --param=ssp-buffer-size=4 -grecord-gcc-switches -march=armv7-a -mfpu=vfpv3-d16 -mfloat-abi=hard -fvisibility=hidden -fvisibility-inlines-hidden -fPIC -I/builddir/build/BUILD/game-music-emu-0.6.0/gme -o CMakeFiles/gme.dir/Sms_Apu.cpp.o -c /builddir/build/BUILD/game-music-emu-0.6.0/gme/Sms_Apu.cpp /usr/bin/cmake -E cmake_progress_report /builddir/build/BUILD/game-music-emu-0.6.0/CMakeFiles 17 /usr/bin/cmake -E cmake_progress_report /builddir/build/BUILD/game-music-emu-0.6.0/CMakeFiles 18 [ 32%] [ 34%] Building CXX object gme/CMakeFiles/gme.dir/Ay_Cpu.cpp.o Building CXX object gme/CMakeFiles/gme.dir/Ay_Emu.cpp.o cd /builddir/build/BUILD/game-music-emu-0.6.0/gme && /usr/bin/c++ -DBLARGG_BUILD_DLL -DLIBGME_VISIBILITY -Dgme_EXPORTS -O2 -g -pipe -Wall -Wp,-D_FORTIFY_SOURCE=2 -fexceptions -fstack-protector-strong --param=ssp-buffer-size=4 -grecord-gcc-switches -march=armv7-a -mfpu=vfpv3-d16 -mfloat-abi=hard -fvisibility=hidden -fvisibility-inlines-hidden -fPIC -I/builddir/build/BUILD/game-music-emu-0.6.0/gme -o CMakeFiles/gme.dir/Ay_Cpu.cpp.o -c /builddir/build/BUILD/game-music-emu-0.6.0/gme/Ay_Cpu.cpp cd /builddir/build/BUILD/game-music-emu-0.6.0/gme && /usr/bin/c++ -DBLARGG_BUILD_DLL -DLIBGME_VISIBILITY -Dgme_EXPORTS -O2 -g -pipe -Wall -Wp,-D_FORTIFY_SOURCE=2 -fexceptions -fstack-protector-strong --param=ssp-buffer-size=4 -grecord-gcc-switches -march=armv7-a -mfpu=vfpv3-d16 -mfloat-abi=hard -fvisibility=hidden -fvisibility-inlines-hidden -fPIC -I/builddir/build/BUILD/game-music-emu-0.6.0/gme -o CMakeFiles/gme.dir/Ay_Emu.cpp.o -c /builddir/build/BUILD/game-music-emu-0.6.0/gme/Ay_Emu.cpp /usr/bin/cmake -E cmake_progress_report /builddir/build/BUILD/game-music-emu-0.6.0/CMakeFiles 19 [ 36%] Building CXX object gme/CMakeFiles/gme.dir/Gb_Apu.cpp.o cd /builddir/build/BUILD/game-music-emu-0.6.0/gme && /usr/bin/c++ -DBLARGG_BUILD_DLL -DLIBGME_VISIBILITY -Dgme_EXPORTS -O2 -g -pipe -Wall -Wp,-D_FORTIFY_SOURCE=2 -fexceptions -fstack-protector-strong --param=ssp-buffer-size=4 -grecord-gcc-switches -march=armv7-a -mfpu=vfpv3-d16 -mfloat-abi=hard -fvisibility=hidden -fvisibility-inlines-hidden -fPIC -I/builddir/build/BUILD/game-music-emu-0.6.0/gme -o CMakeFiles/gme.dir/Gb_Apu.cpp.o -c /builddir/build/BUILD/game-music-emu-0.6.0/gme/Gb_Apu.cpp /usr/bin/cmake -E cmake_progress_report /builddir/build/BUILD/game-music-emu-0.6.0/CMakeFiles 20 [ 39%] Building CXX object gme/CMakeFiles/gme.dir/Gb_Cpu.cpp.o cd /builddir/build/BUILD/game-music-emu-0.6.0/gme && /usr/bin/c++ -DBLARGG_BUILD_DLL -DLIBGME_VISIBILITY -Dgme_EXPORTS -O2 -g -pipe -Wall -Wp,-D_FORTIFY_SOURCE=2 -fexceptions -fstack-protector-strong --param=ssp-buffer-size=4 -grecord-gcc-switches -march=armv7-a -mfpu=vfpv3-d16 -mfloat-abi=hard -fvisibility=hidden -fvisibility-inlines-hidden -fPIC -I/builddir/build/BUILD/game-music-emu-0.6.0/gme -o CMakeFiles/gme.dir/Gb_Cpu.cpp.o -c /builddir/build/BUILD/game-music-emu-0.6.0/gme/Gb_Cpu.cpp /usr/bin/cmake -E cmake_progress_report /builddir/build/BUILD/game-music-emu-0.6.0/CMakeFiles 21 [ 41%] Building CXX object gme/CMakeFiles/gme.dir/Gb_Oscs.cpp.o cd /builddir/build/BUILD/game-music-emu-0.6.0/gme && /usr/bin/c++ -DBLARGG_BUILD_DLL -DLIBGME_VISIBILITY -Dgme_EXPORTS -O2 -g -pipe -Wall -Wp,-D_FORTIFY_SOURCE=2 -fexceptions -fstack-protector-strong 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cmake_progress_report /builddir/build/BUILD/game-music-emu-0.6.0/CMakeFiles 38 [ 78%] Building CXX object gme/CMakeFiles/gme.dir/Sap_Apu.cpp.o cd /builddir/build/BUILD/game-music-emu-0.6.0/gme && /usr/bin/c++ -DBLARGG_BUILD_DLL -DLIBGME_VISIBILITY -Dgme_EXPORTS -O2 -g -pipe -Wall -Wp,-D_FORTIFY_SOURCE=2 -fexceptions -fstack-protector-strong --param=ssp-buffer-size=4 -grecord-gcc-switches -march=armv7-a -mfpu=vfpv3-d16 -mfloat-abi=hard -fvisibility=hidden -fvisibility-inlines-hidden -fPIC -I/builddir/build/BUILD/game-music-emu-0.6.0/gme -o CMakeFiles/gme.dir/Sap_Apu.cpp.o -c /builddir/build/BUILD/game-music-emu-0.6.0/gme/Sap_Apu.cpp /usr/bin/cmake -E cmake_progress_report /builddir/build/BUILD/game-music-emu-0.6.0/CMakeFiles 39 [ 80%] Building CXX object gme/CMakeFiles/gme.dir/Sap_Cpu.cpp.o cd /builddir/build/BUILD/game-music-emu-0.6.0/gme && /usr/bin/c++ -DBLARGG_BUILD_DLL -DLIBGME_VISIBILITY -Dgme_EXPORTS -O2 -g -pipe -Wall -Wp,-D_FORTIFY_SOURCE=2 -fexceptions -fstack-protector-strong 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--param=ssp-buffer-size=4 -grecord-gcc-switches -march=armv7-a -mfpu=vfpv3-d16 -mfloat-abi=hard -fvisibility=hidden -fvisibility-inlines-hidden -fPIC -I/builddir/build/BUILD/game-music-emu-0.6.0/gme -o CMakeFiles/gme.dir/Spc_Cpu.cpp.o -c /builddir/build/BUILD/game-music-emu-0.6.0/gme/Spc_Cpu.cpp /usr/bin/cmake -E cmake_progress_report /builddir/build/BUILD/game-music-emu-0.6.0/CMakeFiles 43 [ 89%] Building CXX object gme/CMakeFiles/gme.dir/Spc_Dsp.cpp.o cd /builddir/build/BUILD/game-music-emu-0.6.0/gme && /usr/bin/c++ -DBLARGG_BUILD_DLL -DLIBGME_VISIBILITY -Dgme_EXPORTS -O2 -g -pipe -Wall -Wp,-D_FORTIFY_SOURCE=2 -fexceptions -fstack-protector-strong --param=ssp-buffer-size=4 -grecord-gcc-switches -march=armv7-a -mfpu=vfpv3-d16 -mfloat-abi=hard -fvisibility=hidden -fvisibility-inlines-hidden -fPIC -I/builddir/build/BUILD/game-music-emu-0.6.0/gme -o CMakeFiles/gme.dir/Spc_Dsp.cpp.o -c /builddir/build/BUILD/game-music-emu-0.6.0/gme/Spc_Dsp.cpp In file included from /builddir/build/BUILD/game-music-emu-0.6.0/gme/blargg_source.h:12:0, from /builddir/build/BUILD/game-music-emu-0.6.0/gme/Spc_Cpu.cpp:20: /builddir/build/BUILD/game-music-emu-0.6.0/gme/Spc_Cpu.cpp: In member function 'void Snes_Spc::cpu_write_high(int, int, Snes_Spc::rel_time_t)': /builddir/build/BUILD/game-music-emu-0.6.0/gme/Spc_Cpu.cpp:406:28: warning: array subscript is above array bounds [-Warray-bounds] assert( RAM [i + rom_addr] == (uint8_t) data ); ^ /builddir/build/BUILD/game-music-emu-0.6.0/gme/Spc_Cpu.cpp:407:20: warning: array subscript is above array bounds [-Warray-bounds] RAM [i + rom_addr] = cpu_pad_fill; // restore overwritten padding ^ /usr/bin/cmake -E cmake_progress_report /builddir/build/BUILD/game-music-emu-0.6.0/CMakeFiles 44 [ 91%] Building CXX object gme/CMakeFiles/gme.dir/Spc_Emu.cpp.o cd /builddir/build/BUILD/game-music-emu-0.6.0/gme && /usr/bin/c++ -DBLARGG_BUILD_DLL -DLIBGME_VISIBILITY -Dgme_EXPORTS -O2 -g -pipe -Wall -Wp,-D_FORTIFY_SOURCE=2 -fexceptions -fstack-protector-strong --param=ssp-buffer-size=4 -grecord-gcc-switches -march=armv7-a -mfpu=vfpv3-d16 -mfloat-abi=hard -fvisibility=hidden -fvisibility-inlines-hidden -fPIC -I/builddir/build/BUILD/game-music-emu-0.6.0/gme -o CMakeFiles/gme.dir/Spc_Emu.cpp.o -c /builddir/build/BUILD/game-music-emu-0.6.0/gme/Spc_Emu.cpp /usr/bin/cmake -E cmake_progress_report /builddir/build/BUILD/game-music-emu-0.6.0/CMakeFiles 45 [ 93%] Building CXX object gme/CMakeFiles/gme.dir/Spc_Filter.cpp.o cd /builddir/build/BUILD/game-music-emu-0.6.0/gme && /usr/bin/c++ -DBLARGG_BUILD_DLL -DLIBGME_VISIBILITY -Dgme_EXPORTS -O2 -g -pipe -Wall -Wp,-D_FORTIFY_SOURCE=2 -fexceptions -fstack-protector-strong --param=ssp-buffer-size=4 -grecord-gcc-switches -march=armv7-a -mfpu=vfpv3-d16 -mfloat-abi=hard -fvisibility=hidden -fvisibility-inlines-hidden -fPIC -I/builddir/build/BUILD/game-music-emu-0.6.0/gme -o CMakeFiles/gme.dir/Spc_Filter.cpp.o -c /builddir/build/BUILD/game-music-emu-0.6.0/gme/Spc_Filter.cpp /usr/bin/cmake -E cmake_progress_report /builddir/build/BUILD/game-music-emu-0.6.0/CMakeFiles 46 [ 95%] Building CXX object gme/CMakeFiles/gme.dir/Vgm_Emu.cpp.o cd /builddir/build/BUILD/game-music-emu-0.6.0/gme && /usr/bin/c++ -DBLARGG_BUILD_DLL -DLIBGME_VISIBILITY -Dgme_EXPORTS -O2 -g -pipe -Wall -Wp,-D_FORTIFY_SOURCE=2 -fexceptions -fstack-protector-strong --param=ssp-buffer-size=4 -grecord-gcc-switches -march=armv7-a -mfpu=vfpv3-d16 -mfloat-abi=hard -fvisibility=hidden -fvisibility-inlines-hidden -fPIC -I/builddir/build/BUILD/game-music-emu-0.6.0/gme -o CMakeFiles/gme.dir/Vgm_Emu.cpp.o -c /builddir/build/BUILD/game-music-emu-0.6.0/gme/Vgm_Emu.cpp /usr/bin/cmake -E cmake_progress_report /builddir/build/BUILD/game-music-emu-0.6.0/CMakeFiles 47 [ 97%] Building CXX object gme/CMakeFiles/gme.dir/Vgm_Emu_Impl.cpp.o cd /builddir/build/BUILD/game-music-emu-0.6.0/gme && /usr/bin/c++ -DBLARGG_BUILD_DLL -DLIBGME_VISIBILITY -Dgme_EXPORTS -O2 -g -pipe -Wall -Wp,-D_FORTIFY_SOURCE=2 -fexceptions -fstack-protector-strong --param=ssp-buffer-size=4 -grecord-gcc-switches -march=armv7-a -mfpu=vfpv3-d16 -mfloat-abi=hard -fvisibility=hidden -fvisibility-inlines-hidden -fPIC -I/builddir/build/BUILD/game-music-emu-0.6.0/gme -o CMakeFiles/gme.dir/Vgm_Emu_Impl.cpp.o -c /builddir/build/BUILD/game-music-emu-0.6.0/gme/Vgm_Emu_Impl.cpp /usr/bin/cmake -E cmake_progress_report /builddir/build/BUILD/game-music-emu-0.6.0/CMakeFiles 48 [100%] Building CXX object gme/CMakeFiles/gme.dir/Ym2413_Emu.cpp.o cd /builddir/build/BUILD/game-music-emu-0.6.0/gme && /usr/bin/c++ -DBLARGG_BUILD_DLL -DLIBGME_VISIBILITY -Dgme_EXPORTS -O2 -g -pipe -Wall -Wp,-D_FORTIFY_SOURCE=2 -fexceptions -fstack-protector-strong --param=ssp-buffer-size=4 -grecord-gcc-switches -march=armv7-a -mfpu=vfpv3-d16 -mfloat-abi=hard -fvisibility=hidden -fvisibility-inlines-hidden -fPIC -I/builddir/build/BUILD/game-music-emu-0.6.0/gme -o CMakeFiles/gme.dir/Ym2413_Emu.cpp.o -c /builddir/build/BUILD/game-music-emu-0.6.0/gme/Ym2413_Emu.cpp Linking CXX shared library libgme.so cd /builddir/build/BUILD/game-music-emu-0.6.0/gme && /usr/bin/cmake -E cmake_link_script CMakeFiles/gme.dir/link.txt --verbose=1 /usr/bin/c++ -fPIC -O2 -g -pipe -Wall -Wp,-D_FORTIFY_SOURCE=2 -fexceptions -fstack-protector-strong --param=ssp-buffer-size=4 -grecord-gcc-switches -march=armv7-a -mfpu=vfpv3-d16 -mfloat-abi=hard -fvisibility=hidden -fvisibility-inlines-hidden -Wl,-z,relro -shared -Wl,-soname,libgme.so.0 -o libgme.so.0.6.0 CMakeFiles/gme.dir/Blip_Buffer.cpp.o CMakeFiles/gme.dir/Classic_Emu.cpp.o CMakeFiles/gme.dir/Data_Reader.cpp.o CMakeFiles/gme.dir/Dual_Resampler.cpp.o CMakeFiles/gme.dir/Effects_Buffer.cpp.o CMakeFiles/gme.dir/Fir_Resampler.cpp.o CMakeFiles/gme.dir/gme.cpp.o CMakeFiles/gme.dir/Gme_File.cpp.o CMakeFiles/gme.dir/M3u_Playlist.cpp.o CMakeFiles/gme.dir/Multi_Buffer.cpp.o CMakeFiles/gme.dir/Music_Emu.cpp.o CMakeFiles/gme.dir/Ay_Apu.cpp.o CMakeFiles/gme.dir/Ym2612_Emu.cpp.o CMakeFiles/gme.dir/Sms_Apu.cpp.o CMakeFiles/gme.dir/Ay_Cpu.cpp.o CMakeFiles/gme.dir/Ay_Emu.cpp.o CMakeFiles/gme.dir/Gb_Apu.cpp.o CMakeFiles/gme.dir/Gb_Cpu.cpp.o CMakeFiles/gme.dir/Gb_Oscs.cpp.o CMakeFiles/gme.dir/Gbs_Emu.cpp.o CMakeFiles/gme.dir/Gym_Emu.cpp.o CMakeFiles/gme.dir/Hes_Apu.cpp.o CMakeFiles/gme.dir/Hes_Cpu.cpp.o CMakeFiles/gme.dir/Hes_Emu.cpp.o CMakeFiles/gme.dir/Kss_Cpu.cpp.o CMakeFiles/gme.dir/Kss_Emu.cpp.o CMakeFiles/gme.dir/Kss_Scc_Apu.cpp.o CMakeFiles/gme.dir/Nes_Apu.cpp.o CMakeFiles/gme.dir/Nes_Cpu.cpp.o CMakeFiles/gme.dir/Nes_Fme7_Apu.cpp.o CMakeFiles/gme.dir/Nes_Namco_Apu.cpp.o CMakeFiles/gme.dir/Nes_Oscs.cpp.o CMakeFiles/gme.dir/Nes_Vrc6_Apu.cpp.o CMakeFiles/gme.dir/Nsf_Emu.cpp.o CMakeFiles/gme.dir/Nsfe_Emu.cpp.o CMakeFiles/gme.dir/Sap_Apu.cpp.o CMakeFiles/gme.dir/Sap_Cpu.cpp.o CMakeFiles/gme.dir/Sap_Emu.cpp.o CMakeFiles/gme.dir/Snes_Spc.cpp.o CMakeFiles/gme.dir/Spc_Cpu.cpp.o CMakeFiles/gme.dir/Spc_Dsp.cpp.o CMakeFiles/gme.dir/Spc_Emu.cpp.o CMakeFiles/gme.dir/Spc_Filter.cpp.o CMakeFiles/gme.dir/Vgm_Emu.cpp.o CMakeFiles/gme.dir/Vgm_Emu_Impl.cpp.o CMakeFiles/gme.dir/Ym2413_Emu.cpp.o cd /builddir/build/BUILD/game-music-emu-0.6.0/gme && /usr/bin/cmake -E cmake_symlink_library libgme.so.0.6.0 libgme.so.0 libgme.so make[2]: Leaving directory `/builddir/build/BUILD/game-music-emu-0.6.0' /usr/bin/cmake -E cmake_progress_report /builddir/build/BUILD/game-music-emu-0.6.0/CMakeFiles 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 [100%] Built target gme make[1]: Leaving directory `/builddir/build/BUILD/game-music-emu-0.6.0' /usr/bin/cmake -E cmake_progress_start /builddir/build/BUILD/game-music-emu-0.6.0/CMakeFiles 0 + make -j4 gme_player /usr/bin/cmake -H/builddir/build/BUILD/game-music-emu-0.6.0 -B/builddir/build/BUILD/game-music-emu-0.6.0 --check-build-system CMakeFiles/Makefile.cmake 0 make -f CMakeFiles/Makefile2 gme_player make[1]: Entering directory `/builddir/build/BUILD/game-music-emu-0.6.0' /usr/bin/cmake -H/builddir/build/BUILD/game-music-emu-0.6.0 -B/builddir/build/BUILD/game-music-emu-0.6.0 --check-build-system CMakeFiles/Makefile.cmake 0 /usr/bin/cmake -E cmake_progress_start /builddir/build/BUILD/game-music-emu-0.6.0/CMakeFiles 49 make -f CMakeFiles/Makefile2 player/CMakeFiles/gme_player.dir/all make[2]: Entering directory `/builddir/build/BUILD/game-music-emu-0.6.0' make -f gme/CMakeFiles/gme.dir/build.make gme/CMakeFiles/gme.dir/depend make[3]: Entering directory `/builddir/build/BUILD/game-music-emu-0.6.0' cd /builddir/build/BUILD/game-music-emu-0.6.0 && /usr/bin/cmake -E cmake_depends "Unix Makefiles" /builddir/build/BUILD/game-music-emu-0.6.0 /builddir/build/BUILD/game-music-emu-0.6.0/gme /builddir/build/BUILD/game-music-emu-0.6.0 /builddir/build/BUILD/game-music-emu-0.6.0/gme /builddir/build/BUILD/game-music-emu-0.6.0/gme/CMakeFiles/gme.dir/DependInfo.cmake --color= make[3]: Leaving directory `/builddir/build/BUILD/game-music-emu-0.6.0' make -f gme/CMakeFiles/gme.dir/build.make gme/CMakeFiles/gme.dir/build make[3]: Entering directory `/builddir/build/BUILD/game-music-emu-0.6.0' make[3]: Nothing to be done for `gme/CMakeFiles/gme.dir/build'. make[3]: Leaving directory `/builddir/build/BUILD/game-music-emu-0.6.0' /usr/bin/cmake -E cmake_progress_report /builddir/build/BUILD/game-music-emu-0.6.0/CMakeFiles 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 [ 93%] Built target gme make -f player/CMakeFiles/gme_player.dir/build.make player/CMakeFiles/gme_player.dir/depend make[3]: Entering directory `/builddir/build/BUILD/game-music-emu-0.6.0' cd /builddir/build/BUILD/game-music-emu-0.6.0 && /usr/bin/cmake -E cmake_depends "Unix Makefiles" /builddir/build/BUILD/game-music-emu-0.6.0 /builddir/build/BUILD/game-music-emu-0.6.0/player /builddir/build/BUILD/game-music-emu-0.6.0 /builddir/build/BUILD/game-music-emu-0.6.0/player /builddir/build/BUILD/game-music-emu-0.6.0/player/CMakeFiles/gme_player.dir/DependInfo.cmake --color= Scanning dependencies of target gme_player make[3]: Leaving directory `/builddir/build/BUILD/game-music-emu-0.6.0' make -f player/CMakeFiles/gme_player.dir/build.make player/CMakeFiles/gme_player.dir/build make[3]: Entering directory `/builddir/build/BUILD/game-music-emu-0.6.0' /usr/bin/cmake -E cmake_progress_report /builddir/build/BUILD/game-music-emu-0.6.0/CMakeFiles 49 /usr/bin/cmake -E cmake_progress_report /builddir/build/BUILD/game-music-emu-0.6.0/CMakeFiles 50 /usr/bin/cmake -E cmake_progress_report /builddir/build/BUILD/game-music-emu-0.6.0/CMakeFiles 51 [ 95%] [ 97%] [100%] Building CXX object player/CMakeFiles/gme_player.dir/Music_Player.cpp.o Building CXX object player/CMakeFiles/gme_player.dir/Audio_Scope.cpp.o cd /builddir/build/BUILD/game-music-emu-0.6.0/player && /usr/bin/c++ -DLIBGME_VISIBILITY -O2 -g -pipe -Wall -Wp,-D_FORTIFY_SOURCE=2 -fexceptions -fstack-protector-strong --param=ssp-buffer-size=4 -grecord-gcc-switches -march=armv7-a -mfpu=vfpv3-d16 -mfloat-abi=hard -fvisibility=hidden -fvisibility-inlines-hidden -I/usr/include/SDL -I/builddir/build/BUILD/game-music-emu-0.6.0/player -I/builddir/build/BUILD/game-music-emu-0.6.0 -I/builddir/build/BUILD/game-music-emu-0.6.0/gme -o CMakeFiles/gme_player.dir/Audio_Scope.cpp.o -c /builddir/build/BUILD/game-music-emu-0.6.0/player/Audio_Scope.cpp Building CXX object player/CMakeFiles/gme_player.dir/player.cpp.o cd /builddir/build/BUILD/game-music-emu-0.6.0/player && /usr/bin/c++ -DLIBGME_VISIBILITY -O2 -g -pipe -Wall -Wp,-D_FORTIFY_SOURCE=2 -fexceptions -fstack-protector-strong --param=ssp-buffer-size=4 -grecord-gcc-switches -march=armv7-a -mfpu=vfpv3-d16 -mfloat-abi=hard -fvisibility=hidden -fvisibility-inlines-hidden -I/usr/include/SDL -I/builddir/build/BUILD/game-music-emu-0.6.0/player -I/builddir/build/BUILD/game-music-emu-0.6.0 -I/builddir/build/BUILD/game-music-emu-0.6.0/gme -o CMakeFiles/gme_player.dir/Music_Player.cpp.o -c /builddir/build/BUILD/game-music-emu-0.6.0/player/Music_Player.cpp cd /builddir/build/BUILD/game-music-emu-0.6.0/player && /usr/bin/c++ -DLIBGME_VISIBILITY -O2 -g -pipe -Wall -Wp,-D_FORTIFY_SOURCE=2 -fexceptions -fstack-protector-strong --param=ssp-buffer-size=4 -grecord-gcc-switches -march=armv7-a -mfpu=vfpv3-d16 -mfloat-abi=hard -fvisibility=hidden -fvisibility-inlines-hidden -I/usr/include/SDL -I/builddir/build/BUILD/game-music-emu-0.6.0/player -I/builddir/build/BUILD/game-music-emu-0.6.0 -I/builddir/build/BUILD/game-music-emu-0.6.0/gme -o CMakeFiles/gme_player.dir/player.cpp.o -c /builddir/build/BUILD/game-music-emu-0.6.0/player/player.cpp Linking CXX executable gme_player cd /builddir/build/BUILD/game-music-emu-0.6.0/player && /usr/bin/cmake -E cmake_link_script CMakeFiles/gme_player.dir/link.txt --verbose=1 /usr/bin/c++ -O2 -g -pipe -Wall -Wp,-D_FORTIFY_SOURCE=2 -fexceptions -fstack-protector-strong --param=ssp-buffer-size=4 -grecord-gcc-switches -march=armv7-a -mfpu=vfpv3-d16 -mfloat-abi=hard -fvisibility=hidden -fvisibility-inlines-hidden -Wl,-z,relro CMakeFiles/gme_player.dir/Audio_Scope.cpp.o CMakeFiles/gme_player.dir/Music_Player.cpp.o CMakeFiles/gme_player.dir/player.cpp.o -o gme_player -rdynamic -lSDL -lpthread ../gme/libgme.so.0.6.0 -Wl,-rpath,/builddir/build/BUILD/game-music-emu-0.6.0/gme: make[3]: Leaving directory `/builddir/build/BUILD/game-music-emu-0.6.0' /usr/bin/cmake -E cmake_progress_report /builddir/build/BUILD/game-music-emu-0.6.0/CMakeFiles 49 50 51 [100%] Built target gme_player make[2]: Leaving directory `/builddir/build/BUILD/game-music-emu-0.6.0' /usr/bin/cmake -E cmake_progress_start /builddir/build/BUILD/game-music-emu-0.6.0/CMakeFiles 0 make[1]: Leaving directory `/builddir/build/BUILD/game-music-emu-0.6.0' + exit 0 Executing(%install): /bin/sh -e /var/tmp/rpm-tmp.TTH99f + umask 022 + cd /builddir/build/BUILD + '[' /builddir/build/BUILDROOT/game-music-emu-0.6.0-5.el7.arm '!=' / ']' + rm -rf /builddir/build/BUILDROOT/game-music-emu-0.6.0-5.el7.arm ++ dirname /builddir/build/BUILDROOT/game-music-emu-0.6.0-5.el7.arm + mkdir -p /builddir/build/BUILDROOT + mkdir /builddir/build/BUILDROOT/game-music-emu-0.6.0-5.el7.arm + cd game-music-emu-0.6.0 + rm -rf /builddir/build/BUILDROOT/game-music-emu-0.6.0-5.el7.arm + make install DESTDIR=/builddir/build/BUILDROOT/game-music-emu-0.6.0-5.el7.arm /usr/bin/cmake -H/builddir/build/BUILD/game-music-emu-0.6.0 -B/builddir/build/BUILD/game-music-emu-0.6.0 --check-build-system CMakeFiles/Makefile.cmake 0 /usr/bin/cmake -E cmake_progress_start /builddir/build/BUILD/game-music-emu-0.6.0/CMakeFiles /builddir/build/BUILD/game-music-emu-0.6.0/CMakeFiles/progress.marks make -f CMakeFiles/Makefile2 all make[1]: Entering directory `/builddir/build/BUILD/game-music-emu-0.6.0' make -f gme/CMakeFiles/gme.dir/build.make gme/CMakeFiles/gme.dir/depend make[2]: Entering directory `/builddir/build/BUILD/game-music-emu-0.6.0' cd /builddir/build/BUILD/game-music-emu-0.6.0 && /usr/bin/cmake -E cmake_depends "Unix Makefiles" /builddir/build/BUILD/game-music-emu-0.6.0 /builddir/build/BUILD/game-music-emu-0.6.0/gme /builddir/build/BUILD/game-music-emu-0.6.0 /builddir/build/BUILD/game-music-emu-0.6.0/gme /builddir/build/BUILD/game-music-emu-0.6.0/gme/CMakeFiles/gme.dir/DependInfo.cmake --color= make[2]: Leaving directory `/builddir/build/BUILD/game-music-emu-0.6.0' make -f gme/CMakeFiles/gme.dir/build.make gme/CMakeFiles/gme.dir/build make[2]: Entering directory `/builddir/build/BUILD/game-music-emu-0.6.0' make[2]: Nothing to be done for `gme/CMakeFiles/gme.dir/build'. make[2]: Leaving directory `/builddir/build/BUILD/game-music-emu-0.6.0' /usr/bin/cmake -E cmake_progress_report /builddir/build/BUILD/game-music-emu-0.6.0/CMakeFiles 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 [100%] Built target gme make[1]: Leaving directory `/builddir/build/BUILD/game-music-emu-0.6.0' /usr/bin/cmake -E cmake_progress_start /builddir/build/BUILD/game-music-emu-0.6.0/CMakeFiles 0 make -f CMakeFiles/Makefile2 preinstall make[1]: Entering directory `/builddir/build/BUILD/game-music-emu-0.6.0' make[1]: Nothing to be done for `preinstall'. make[1]: Leaving directory `/builddir/build/BUILD/game-music-emu-0.6.0' Install the project... /usr/bin/cmake -P cmake_install.cmake -- Install configuration: "" -- Installing: /builddir/build/BUILDROOT/game-music-emu-0.6.0-5.el7.arm/usr/lib/libgme.so.0.6.0 -- Installing: /builddir/build/BUILDROOT/game-music-emu-0.6.0-5.el7.arm/usr/lib/libgme.so.0 -- Installing: /builddir/build/BUILDROOT/game-music-emu-0.6.0-5.el7.arm/usr/lib/libgme.so -- Installing: /builddir/build/BUILDROOT/game-music-emu-0.6.0-5.el7.arm/usr/include/gme/gme.h -- Installing: /builddir/build/BUILDROOT/game-music-emu-0.6.0-5.el7.arm/usr/lib/pkgconfig/libgme.pc + cd player + make install DESTDIR=/builddir/build/BUILDROOT/game-music-emu-0.6.0-5.el7.arm cd /builddir/build/BUILD/game-music-emu-0.6.0 && /usr/bin/cmake -H/builddir/build/BUILD/game-music-emu-0.6.0 -B/builddir/build/BUILD/game-music-emu-0.6.0 --check-build-system CMakeFiles/Makefile.cmake 0 cd /builddir/build/BUILD/game-music-emu-0.6.0 && /usr/bin/cmake -E cmake_progress_start /builddir/build/BUILD/game-music-emu-0.6.0/CMakeFiles /builddir/build/BUILD/game-music-emu-0.6.0/player/CMakeFiles/progress.marks cd /builddir/build/BUILD/game-music-emu-0.6.0 && make -f CMakeFiles/Makefile2 player/all make[1]: Entering directory `/builddir/build/BUILD/game-music-emu-0.6.0' make -f gme/CMakeFiles/gme.dir/build.make gme/CMakeFiles/gme.dir/depend make[2]: Entering directory `/builddir/build/BUILD/game-music-emu-0.6.0' cd /builddir/build/BUILD/game-music-emu-0.6.0 && /usr/bin/cmake -E cmake_depends "Unix Makefiles" /builddir/build/BUILD/game-music-emu-0.6.0 /builddir/build/BUILD/game-music-emu-0.6.0/gme /builddir/build/BUILD/game-music-emu-0.6.0 /builddir/build/BUILD/game-music-emu-0.6.0/gme /builddir/build/BUILD/game-music-emu-0.6.0/gme/CMakeFiles/gme.dir/DependInfo.cmake --color= make[2]: Leaving directory `/builddir/build/BUILD/game-music-emu-0.6.0' make -f gme/CMakeFiles/gme.dir/build.make gme/CMakeFiles/gme.dir/build make[2]: Entering directory `/builddir/build/BUILD/game-music-emu-0.6.0' make[2]: Nothing to be done for `gme/CMakeFiles/gme.dir/build'. make[2]: Leaving directory `/builddir/build/BUILD/game-music-emu-0.6.0' /usr/bin/cmake -E cmake_progress_report /builddir/build/BUILD/game-music-emu-0.6.0/CMakeFiles 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 [ 93%] Built target gme make -f player/CMakeFiles/gme_player.dir/build.make player/CMakeFiles/gme_player.dir/depend make[2]: Entering directory `/builddir/build/BUILD/game-music-emu-0.6.0' cd /builddir/build/BUILD/game-music-emu-0.6.0 && /usr/bin/cmake -E cmake_depends "Unix Makefiles" /builddir/build/BUILD/game-music-emu-0.6.0 /builddir/build/BUILD/game-music-emu-0.6.0/player /builddir/build/BUILD/game-music-emu-0.6.0 /builddir/build/BUILD/game-music-emu-0.6.0/player /builddir/build/BUILD/game-music-emu-0.6.0/player/CMakeFiles/gme_player.dir/DependInfo.cmake --color= make[2]: Leaving directory `/builddir/build/BUILD/game-music-emu-0.6.0' make -f player/CMakeFiles/gme_player.dir/build.make player/CMakeFiles/gme_player.dir/build make[2]: Entering directory `/builddir/build/BUILD/game-music-emu-0.6.0' make[2]: Nothing to be done for `player/CMakeFiles/gme_player.dir/build'. make[2]: Leaving directory `/builddir/build/BUILD/game-music-emu-0.6.0' /usr/bin/cmake -E cmake_progress_report /builddir/build/BUILD/game-music-emu-0.6.0/CMakeFiles 49 50 51 [100%] Built target gme_player make[1]: Leaving directory `/builddir/build/BUILD/game-music-emu-0.6.0' /usr/bin/cmake -E cmake_progress_start /builddir/build/BUILD/game-music-emu-0.6.0/CMakeFiles 0 cd /builddir/build/BUILD/game-music-emu-0.6.0 && make -f CMakeFiles/Makefile2 player/preinstall make[1]: Entering directory `/builddir/build/BUILD/game-music-emu-0.6.0' make[1]: Nothing to be done for `player/preinstall'. make[1]: Leaving directory `/builddir/build/BUILD/game-music-emu-0.6.0' Install the project... /usr/bin/cmake -P cmake_install.cmake -- Install configuration: "" -- Installing: /builddir/build/BUILDROOT/game-music-emu-0.6.0-5.el7.arm/usr/bin/gme_player -- Removed runtime path from "/builddir/build/BUILDROOT/game-music-emu-0.6.0-5.el7.arm/usr/bin/gme_player" + cd .. + /usr/lib/rpm/find-debuginfo.sh --strict-build-id -m --run-dwz --dwz-low-mem-die-limit 10000000 --dwz-max-die-limit 50000000 /builddir/build/BUILD/game-music-emu-0.6.0 extracting debug info from /builddir/build/BUILDROOT/game-music-emu-0.6.0-5.el7.arm/usr/bin/gme_player extracting debug info from /builddir/build/BUILDROOT/game-music-emu-0.6.0-5.el7.arm/usr/lib/libgme.so.0.6.0 /usr/lib/rpm/sepdebugcrcfix: Updated 2 CRC32s, 0 CRC32s did match. symlinked /usr/lib/debug/usr/lib/libgme.so.0.6.0.debug to /usr/lib/debug/usr/lib/libgme.so.0.debug symlinked /usr/lib/debug/usr/lib/libgme.so.0.6.0.debug to /usr/lib/debug/usr/lib/libgme.so.debug 1425 blocks + /usr/lib/rpm/check-buildroot + /usr/lib/rpm/redhat/brp-compress + /usr/lib/rpm/redhat/brp-strip-static-archive /usr/bin/strip + /usr/lib/rpm/brp-python-bytecompile /usr/bin/python 1 + /usr/lib/rpm/redhat/brp-python-hardlink + /usr/lib/rpm/redhat/brp-java-repack-jars Processing files: game-music-emu-0.6.0-5.el7.armv7hl Executing(%doc): /bin/sh -e /var/tmp/rpm-tmp.Z0LXTi + umask 022 + cd /builddir/build/BUILD + cd game-music-emu-0.6.0 + DOCDIR=/builddir/build/BUILDROOT/game-music-emu-0.6.0-5.el7.arm/usr/share/doc/game-music-emu-0.6.0 + export DOCDIR + /usr/bin/mkdir -p /builddir/build/BUILDROOT/game-music-emu-0.6.0-5.el7.arm/usr/share/doc/game-music-emu-0.6.0 + cp -pr changes.txt /builddir/build/BUILDROOT/game-music-emu-0.6.0-5.el7.arm/usr/share/doc/game-music-emu-0.6.0 + cp -pr license.txt /builddir/build/BUILDROOT/game-music-emu-0.6.0-5.el7.arm/usr/share/doc/game-music-emu-0.6.0 + cp -pr readme.txt /builddir/build/BUILDROOT/game-music-emu-0.6.0-5.el7.arm/usr/share/doc/game-music-emu-0.6.0 + exit 0 Provides: game-music-emu = 0.6.0-5.el7 game-music-emu(armv7hl-32) = 0.6.0-5.el7 libgme(armv7hl-32) = 0.6.0-5.el7 libgme.so.0 Requires(interp): /sbin/ldconfig /sbin/ldconfig Requires(rpmlib): rpmlib(CompressedFileNames) <= 3.0.4-1 rpmlib(FileDigests) <= 4.6.0-1 rpmlib(PayloadFilesHavePrefix) <= 4.0-1 Requires(post): /sbin/ldconfig Requires(postun): /sbin/ldconfig Requires: ld-linux-armhf.so.3 ld-linux-armhf.so.3(GLIBC_2.4) libc.so.6 libc.so.6(GLIBC_2.4) libgcc_s.so.1 libgcc_s.so.1(GCC_3.5) libm.so.6 libm.so.6(GLIBC_2.4) libstdc++.so.6 libstdc++.so.6(CXXABI_1.3) libstdc++.so.6(GLIBCXX_3.4) rtld(GNU_HASH) Processing files: game-music-emu-devel-0.6.0-5.el7.armv7hl Executing(%doc): /bin/sh -e /var/tmp/rpm-tmp.0coDNw + umask 022 + cd /builddir/build/BUILD + cd game-music-emu-0.6.0 + DOCDIR=/builddir/build/BUILDROOT/game-music-emu-0.6.0-5.el7.arm/usr/share/doc/game-music-emu-devel-0.6.0 + export DOCDIR + /usr/bin/mkdir -p /builddir/build/BUILDROOT/game-music-emu-0.6.0-5.el7.arm/usr/share/doc/game-music-emu-devel-0.6.0 + cp -pr design.txt /builddir/build/BUILDROOT/game-music-emu-0.6.0-5.el7.arm/usr/share/doc/game-music-emu-devel-0.6.0 + cp -pr gme.txt /builddir/build/BUILDROOT/game-music-emu-0.6.0-5.el7.arm/usr/share/doc/game-music-emu-devel-0.6.0 + exit 0 Provides: game-music-emu-devel = 0.6.0-5.el7 game-music-emu-devel(armv7hl-32) = 0.6.0-5.el7 libgme-devel(armv7hl-32) = 0.6.0-5.el7 pkgconfig(libgme) = 0.6.0 Requires(rpmlib): rpmlib(CompressedFileNames) <= 3.0.4-1 rpmlib(FileDigests) <= 4.6.0-1 rpmlib(PayloadFilesHavePrefix) <= 4.0-1 Requires: /usr/bin/pkg-config libgme.so.0 Processing files: game-music-emu-player-0.6.0-5.el7.armv7hl Provides: game-music-emu-player = 0.6.0-5.el7 game-music-emu-player(armv7hl-32) = 0.6.0-5.el7 Requires(rpmlib): rpmlib(CompressedFileNames) <= 3.0.4-1 rpmlib(FileDigests) <= 4.6.0-1 rpmlib(PayloadFilesHavePrefix) <= 4.0-1 Requires: ld-linux-armhf.so.3 ld-linux-armhf.so.3(GLIBC_2.4) libSDL-1.2.so.0 libc.so.6 libc.so.6(GLIBC_2.4) libgcc_s.so.1 libgcc_s.so.1(GCC_3.5) libgme.so.0 libm.so.6 libpthread.so.0 libstdc++.so.6 libstdc++.so.6(CXXABI_1.3) libstdc++.so.6(GLIBCXX_3.4) rtld(GNU_HASH) Processing files: game-music-emu-debuginfo-0.6.0-5.el7.armv7hl Provides: game-music-emu-debuginfo = 0.6.0-5.el7 game-music-emu-debuginfo(armv7hl-32) = 0.6.0-5.el7 Requires(rpmlib): rpmlib(FileDigests) <= 4.6.0-1 rpmlib(PayloadFilesHavePrefix) <= 4.0-1 rpmlib(CompressedFileNames) <= 3.0.4-1 Checking for unpackaged file(s): /usr/lib/rpm/check-files /builddir/build/BUILDROOT/game-music-emu-0.6.0-5.el7.arm Wrote: /builddir/build/RPMS/game-music-emu-0.6.0-5.el7.armv7hl.rpm Wrote: /builddir/build/RPMS/game-music-emu-devel-0.6.0-5.el7.armv7hl.rpm Wrote: /builddir/build/RPMS/game-music-emu-player-0.6.0-5.el7.armv7hl.rpm Wrote: /builddir/build/RPMS/game-music-emu-debuginfo-0.6.0-5.el7.armv7hl.rpm Executing(%clean): /bin/sh -e /var/tmp/rpm-tmp.MascGS + umask 022 + cd /builddir/build/BUILD + cd game-music-emu-0.6.0 + /usr/bin/rm -rf /builddir/build/BUILDROOT/game-music-emu-0.6.0-5.el7.arm + exit 0 Child return code was: 0 LEAVE do -->